The Boss Baby Clash Royale Decks Arena 9
Deck 10: Baby Hound
Who's a good boy?
Have advantage of Clash Royale's air units with the Baby Hound deck. This deck has four powerful flying units. This is a perfect choice of deck for someone who is flexible and enjoys keeping their opponent on their toes. It combines a ho-hum build up offense with the pick to deploy a sneak set on. In addition, the defending units and spells are adjustable as you lot tin can utilize them for offensive support when y'all see fit.
What's Dandy about this Deck
- Uses the Lava Hound, Inferno Tower, Miner, Zap, Mega Minion, and Minion Horde spell you unlock in Arena four.
- Run a fun and dynamic offense by mixing the lengthy offensive strategy using the Lava Hound or quick sneak attacks with the Miner and Mini P.E.K.K.A.. This leaves your opponent frazzled, never knowing if they need to salve upwardly elixir for the Lava Hound or deploy immediately for Mini P.East.Thousand.Thousand.A. and Miner combo.
- Occasionally you will come up across an opponent who is ill equipped for air attacks and, having no mode to defend, you will destroy their three towers with ease.
How the Baby Hound Deck is Played
- With this deck, your chief offensive strategy revolves effectually the Lava Hound.
- The Lava Hound is expensive, taking seven elixir to deploy, then it is vital that when you accept saved up the right corporeality of elixir, you kickoff your Lava Hound back past your tower. This gives you enough time to build your elixir supply support and so y'all can drop your supporting units when the Lava Hound crosses into enemy territory.
- The fundamental supporting unit in this deck is the Baby Dragon. When the enemy tower archer locks onto the Lava Hound, that is when yous want to deploy your Babe Dragon. The Lava Hound has a lot of HP, and so it will hands survive long enough to attain the tower. The Baby Dragon is at that place to defend the Lava Hound from enemy units.
- You can use the Mini P.E.1000.G.A. and the Miner for defense force and a sneak assault. If you notice that your opponent is low on elixir it is the perfect time to launch your Mini P.E.Thousand.K.A. and Miner. The Mini P.E.1000.K.A. is quick, and the Miner digs under the ground and pops up wherever you want, including correct adjacent to the enemy tower.
- You tin utilize Zap, the Mega Minion, and the Inferno Tower primarily for defence force, just you can likewise use them (minus the Inferno Tower) for supporting offensive units when you meet fit.
Cards
- Lava Hound
- Inferno Tower
- Baby Dragon
- Mini P.Due east.K.One thousand.A.
- Miner
- Minion Horde
- Zap
- Mega Minion
Deck 9: Common Enemy
Either yous're with the states or you're against us.
There are thirteen arenas in Clash Royale, so if you are in arena four you notwithstanding have a long way to go. Each arena unlocks more cards that you can put into your decks, giving you lot more variety and more opportunities to be creative. There are quite a few cards bachelor to you lot in loonshit 4, but y'all volition find yourself using many of the same combinations over and over over again. This deck has no Epics or Legendaries.
What's Great most this Deck
- Made up entirely of common cards.
- Easy to level up cards.
- Versatile deck.
How The Common Enemy Deck is Played
- The only dedicated offensive card in this deck is the Giant. The Giant is a unit that only targets enemy buildings. This ways that he won't assault enemy units. Information technology is neat to have him in your deck because he can't get distracted by enemy troops. However, provide back up because he also can't defend himself from enemy troops. Luckily for him, he has a high HP so he tin can withstand a lot of damage.
- You lot can either deploy your Giant right at the span or at the back of the board. Deploying the Giant right at the bridge ways your opponent has less time to put together a defense. Putting the Behemothic at the dorsum of the board means that y'all accept more time to build up elixir while he meanders to enemy territory. This makes providing fill-in much easier.
- The Bomber is the but troop unit of measurement that does splash harm. This makes him very effective against the Skeleton Army and Goblins. Many opponents will try to counter your Giant with a mass attack like the Skeleton Army. Sending in the Bomber after the Giant will provide expert support.
- You lot volition as well demand to provide air back up for your Giant. Minion Horde can be specially dangerous if you exercise not take them out. This deck provides many options for dealing with an air set on. Y'all can either use Arrows or Fireball, or you can send in troops that tin attack air units similar Archers or the Musketeer.
- Defensively, you can use all your units, even the Giant. If in that location is a big rush of enemy troops, you can drop the Giant down to distract them and pull their focus away from your belfry. Goblins and the Bomber also make bang-up defensive units.
Cards
- Goblins
- Arrows
- Fireball
- Bomber
- Archers
- Knight
- Musketeer
- Giant
Deck 8: Lightning Goblins
The undead don't fearfulness death. Why would they?
Benjamin Franklin would be proud of this deck because of its incorporation of electricity. You can unlock both the Zap and Lightning spells in Arena 4. Both these spells harness the powers of the heavens. Utilise Zap to stun your enemies and use Lightning to straight upward annihilate them. .
What's Peachy about this Deck
- Uses Zap and Lightning, which you unlock in Arena 4.
- Most of the cards are low cost assuasive for a more than quick styled gameplay.
- Contains most of the Goblin cards available in Loonshit four.
How the Lightning Goblins Deck is Played
- Your main offensive attack will contain the Goblin Barrel, Knight, and Wall Billow.
- Transport in the Knight first and wait until the tower locks onto him. Then transport in your Goblin Barrel (aimed at the enemy tower) and Wall Billow. The Wall Billow merely targets enemy buildings. Using the Knight as a meat shield will requite your Wall Billow the all-time chance to make it to the tower. It will besides requite your Goblins more time to do harm.
- You can use the Lightning spell on defence confronting big units like P.E.K.K.A., Giant, or Giant Skeleton. However, in this deck, using it on offense if preferable. Whittling downwards the enemy towers bit by bit can exist extremely effective.
- You apply the residue of the cards as supportive units on defence and criminal offense.
Cards
- Goblin Barrel
- Goblins
- Spear Goblins
- Knight
- Lighting
- Zap
- Hunter
- Wall Breaker
Deck vii: Bombs Abroad
Information technology'due south like a bomb waiting to go off.
The Behemothic Skeleton can be a difficult carte to incorporate into a deck. It is one of the more expensive cards and draws serious attention. The key is to use that to your reward. As tempting as information technology might be to transport this behemoth in on offense, he is all-time used on defense or equally a lark.
What's Smashing near this Deck
- Uses Zap, which you unlock in Arena 4.
- Uses the Hog Rider and Goblin Butt combination set on.
- Utilizes the Giant Skeleton.
How the Bombs Away Deck is Played
- The Hog Rider and Goblin Barrel are the center of this deck's offense. The Sus scrofa Rider is like the Behemothic in that it merely targets enemy buildings. You lot can shoot the Goblin Barrel anywhere on the board, including right to the enemy belfry.
- Save up your elixir and when you have at least seven deploy the Hog Rider right at the span. Immediately throw the Goblin Barrel towards the same tower. Yous volition have enough elixir remaining to use Zap to defend your attacking units.
- Y'all can also attack both of the side towers at the same time. Transport you Hog Rider to one tower and shoot your Goblin Barrel at the other. This will split your opponent's attention and hopefully give you an border.
- Keep sending in this combination of units and observe how your opponent is responding. Afterwards in the game when you have established your blueprint you can send in additional troops in the offensive push to mix things upwardly or to better back up the Hog Passenger. For example, if they use arrows on your Goblin Barrel, you tin can transport in your Minions and then they will struggle to defend confronting them.
- Many people will want to use the Giant Skeleton as an offensive unit because it is so powerful. However, information technology is difficult to get the Giant Skeleton to the enemy tower. If your opponent defeats information technology before information technology gets to their it usually means a negative elixir merchandise for you because near of the units that were attacking it will motion out of the range of the bomb before it goes off. Using the Giant Skeleton for defence is a improve strategy. Information technology will attack all enemy units and pull them away from your tower. When it dies the massive flop will kill or severely damage enemy troops. Plus, if it survives information technology will accelerate offensively towards the enemy, and so maybe you can have the all-time of both worlds. If you are feeling confident, you tin drop the Giant Skeleton to accelerate on the enemy tower you lot are not attacking. Information technology will definitely describe your opponent's attention and give you an opening. Just exist careful because that is a very expensive distraction.
Cards
- Goblin Butt
- Fireball
- Giant Skeleton
- Squealer
- Bomber
- Minions
- Valkyrie
- Zap
Deck 6: Golem and Co.
Fire and ice.
Golem is an intimidating carte. It is intimidating to defend against, and it tin be intimidating to put in your deck. When you employ the Golem correctly, you can use that intimidation factor to your advantage.
What'south Great about this Deck
- Uses Miner and Zap that yous unlock in Loonshit 4.
- Constructive offensive and defensive options.
- Versatile cards.
How the Golem and Co. Deck is Played
- Golem is the eye of your offensive strategy.
- Golem is an expensive unit, so you volition have to salve up. You will besides need to deploy Golem at the back of the board then you tin can build upwards more elixir as information technology approaches the bridge.
- Golem pairs with the Miner and Goblin Barrel on offense. You can send both the Goblin Barrel and the Miner straight to your opponent'southward belfry. Let the enemy tower lock onto Golem and so send in the Miner and the Goblin Barrel. The two of these cards volition do a great deal of damage while Golem distracts your opponent.
- You lot have the selection to set on both side towers at the same time.
- The Infant Dragon and Bomber are swell on defence force because they both utilise splash damage.
- All the other units are supportive units that y'all tin used on defense and offense.
Cards
- Golem
- Baby Dragon
- Miner
- Arrows
- Goblin Barrel
- Spear Goblins
- Bomber
- Zap
Deck 5: Giant Witch
This loyal knight is the Queen'south favorite.
The Giant Witch combination is one of the original loftier cost attack strategies in Clash Royale. This tin can be a powerful deck, but it takes patience and a good sense of timing to make work.
What'south Great almost this Deck
- Use a archetype attack combination.
- Adept introduction deck for more strategy based playing.
- This deck is expensive, so it can reinforce the life skill of saving.
How the Behemothic Witch Deck is Played
- You use the Giant and the Witch together in an offensive attack. There are ii common ways to organize this attack.
- The first is better for the beginning of the game (especially equally an opening move if you have both cards in your manus). Both the Giant and the Witch cost 5 elixir, meaning that deploying them both at the same time will completely bleed your elixir supply. For an aggressive button, save up and place both down at the same fourth dimension at the bridge. This is a vigorous attack, and your opponent will have to scramble to defend.
- The second way in which you tin use this combination is by placing your Giant at the back of the board. The time in which it takes the Giant to cross the span gives yous fourth dimension to build up more elixir. In one case the Giant has crossed the bridge send in the Witch right after this. This option is better for when your opponent has grasped your strategy and is already expecting this combination attack. This allows you to ship in more supporting units to completely overthrow your opponent's forces.
- Always make certain that the enemy belfry locks onto the Giant outset before sending in the Witch. The Giant has college HP then can withstand more damage.
- Apply your Arrows and Fireball to defend against Minions, Goblins, or Skeleton Armies.
- You tin use all of your cards on defense. The Canon is a dedicated defensive building and will pull away units from your tower. The other units can exist used every bit supporting units for defence or crime.
Cards
- Canon
- Minions
- Arrows
- Knight
- Fireball
- Musketeer
- Giant
- Witch
Deck iv: Giant Miner
Picket your step.
You would think the Behemothic and the Miner would not get along because they approach life so differently . The Behemothic faces things caput on and relies on intimidation. The Miner, on the other mitt, prefers a more subtle approach. Though they are and so different, they complement each other wonderfully. Use them together and they will give you a swell offensive combo attack.
What'south Slap-up virtually this Deck
- Uses the Mega Minion, Miner, and Zap cards you unlock in Arena 4.
- Uncomplicated approach to criminal offence and defense.
- Versatile cards.
How the Behemothic Miner Deck is Played
- The Miner and the Giant will be your go to offensive units.
- Depending on the situation, you can either deploy the Giant toward the back of the board or right at the span. Placing the Giant at the back of the lath gives you more than time to replenish your elixir, but it also gives your opponent more than time to mountain a defence.
- Placing the Giant at the span limits your remaining elixir, simply information technology puts more pressure on your opponent. Decide which is best. For example, if your opponent just used a lot of elixir, putting the Giant near the bridge would be the ameliorate choice because you know that your opponent will struggle to defend immediately.
- Wait until the enemy'southward belfry has locked onto the Giant before deploying the Miner. This allows the Miner to sneak in and do more damage to the tower.
- You can use the Poisonous substance spell to defend your Miner equally information technology attacks the enemy tower.
- The other cards in the deck are supporting units that you can utilize for offense or defense.
Cards
- Minions
- Behemothic
- Baby Dragon
- Barbarian Barrel
- Mega Minion
- Miner
- Minion Horde
- Zap
Deck 3: Lava Witch
She was built-in from the depths of Mount Doom.
The Lava Hound is one of the eight cards that you tin unlock in Arena 4. She is i of the slowest cards in Clash Royale but makes upwardly for information technology past being incredibly focused. She will only attack enemy buildings and has high HP. Once she dies she spawns little Lava Pups that continue on with her work.
What's Great most this Deck
- Uses Lava Hound and Mega Minion that you lot unlock in Arena iv.
- Uses a lot of air units.
- Uses an ambitious offensive strategy.
How the Lava Witch Deck is Played
- The middle of your offense will exist the Lava Hound. The Lava Hound is expensive and ho-hum moving, so y'all will want to deploy the Lava Hound at the dorsum of your lath.
- When the Lava Hound crosses into enemy territory, expect until the enemy belfry locks onto it and and so deploy the Witch every bit the chief supporting unit.
- Depending on how your opponent has chosen to defend against your attack, you will either add more pressure past deploying the Battle Ram or you will add more supporting units.
- Fireball, Mega Minion, and Minions are the supporting units for both offense and defence force.
- You should utilise the Tombstone for defense force simply. Put information technology down when you wait a surge will be coming your way. If it expires on its own it usually signals a waste product of elixir considering the Skeletons it spawns are and so weak they never get to the enemy tower to exercise any damage. The Tombstone is used to tiresome down enemy units on defense only.
Cards
- Fireball
- Lava Hound
- Mega Minion
- Minions
- Witch
- Battle Ram
- Tombstone
- Zap
Deck 2: GobHog
Mom! It'due south my turn to ride in the barrel!
The Goblin Butt is a carte that is unlocked in Loonshit ane and information technology still remains pop amongst players in Arena 13. Information technology is a very useful menu and considering it has been effectually since the beginning, many players accept been able to level it up and max it out. This deck and many others on this list comprise the Goblin Barrel into their offensive strategies.
What'south Great well-nigh this Deck
- Uses Zap and Inferno tower that you unlock in Loonshit four.
- Uses the Goblin Barrel.
- Has dedicated offensive and defensive units.
How the GobHog Deck is Played
- The Hog Passenger and Goblin Barrel are the center of this deck's offense. The Hog Rider is similar the Giant in that it only targets enemy buildings. Y'all tin can shoot the Goblin Barrel anywhere on the lath, including right to the enemy tower.
- Save up your elixir and when you have at least 7 deploy the Hog Rider right at the span. Immediately throw the Goblin Butt towards the same tower.
- You will accept 3 elixir remaining that you lot can use to transport over arrows to defend your attacking units.
- Proceed sending in this combination of units and observe how your opponent is responding. Later in the game when you lot have established your pattern you can ship in additional troops in the offensive push to mix things upwardly or to better support the Pig Passenger. For example, if they wait until the Fire Spirit has hit the tower and and so they put down their Minions you are prepared to put downwardly your Musketeer to counter. Y'all tin use Zap to stun them as well, giving the Grunter Rider more than time to get to the tower.
- For defense, the Inferno Tower will protect yous against tank units like the Giant or Golem. Groups of smaller units will quickly overtake the Inferno Tower, however. Zap and the Fire Spirit piece of work well against these smaller units.
Cards
- Arrows
- Zap
- Fireball
- Musketeer
- Sus scrofa Passenger
- Inferno Tower
- Skeleton Army
- Goblin Barrel
Deck ane: Boxing Hog
Don't arrive their way.
The most powerful deck Arena 4 deck is the Battle Squealer. This deck requires an aggressive personality if you are going to master it because the offense is quick paced and it uses a powerful unit for defense. Whoever said offense is the best defense force didn't realize that you could have both a great offense with a solid, aggressive defense too.
What's Great well-nigh this Deck
- Uses the Zap and P.E.K.Chiliad.A that you unlock in Arena 4.
- Uses an aggressive offense.
- Contains many supporting units that you can use for both criminal offense and defense.
How the Battle Hog Deck is Played
- The Pig Rider and the Battle Ram are the center of your offensive strategy. Both target enemy buildings only. These units are also quick, so when you lot put them down place them as shut to enemy territory equally you can. This puts a lot of pressure on your opponent, giving them many opportunities to make a error.
- You can either put both the Squealer Passenger and the Battle Ram downwardly on the same side, or you lot tin can put them on opposite sides (each targeting a different side tower). Putting them down on opposite sides will often make your opponent choose which tower to defend, leaving 1 open up. Don't stick with just one of these strategies. Mix information technology up during the match to keep your opponent on their toes.
- When defending your base, the P.Eastward.K.K.A. is vital because enemy units take to get through them before they tin can get to your tower. It is especially good for defending confronting Hog Riders because it can usually take information technology out with one attack motility.
- Many people will want to use the P.E.K.Thou.A. as an offensive unit because it is so powerful. Nonetheless, information technology is extremely hard to get the P.E.M.M.A. to the enemy tower and if your opponent defeats it before it gets to their tower information technology unremarkably means a negative elixir merchandise for you. Using the P.E.Chiliad.K.A. for defense is a better strategy. Plus, if it survives it will advance offensively towards the enemy, so perhaps you lot can have the best of both worlds.
- The rest of the units are support units that yous can use effectively for defense and offense.
Cards
- P.Eastward.Thousand.K.A.
- Arrows
- Battle Ram
- Goblins
- Minions
- Spear Goblins
- Zap
- Skeletons
- Hog
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Source: https://www.gamersdecide.com/articles/clash-royale-best-arena-4-decks
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